You've got some good stuff brewing...

Nov 5, 2007 at 5:58 PM
I always love source code that makes me laugh:
// TODO : Remove inversion(?) of quaternion in physics component.  Too big of an undertaking right now.
            // Calculate the transformation matrix for the rigid body.  Quaternions are inverted in the physics component
            // because I'm a dumbass.
            Matrix.CreateFromQuaternion(ref this.Orientation, out this.transform);
            this.transform.Translation = this.Position;

But seriously I'm going to check out what you've got going; overall it looks clear and is very easy to follow what you're doing. Good luck!
Nov 6, 2007 at 12:10 AM
Thanks for checking out my project! I appreciate the feedback. Keep it coming!