Cylinder Shape

Nov 11, 2007 at 2:30 PM
I was wondering if the cylinder shape will be supported in future releases? This shape is very useful in character navigation alongside the ray collision detection.

Nov 12, 2007 at 1:41 PM
Hi KamiSama,

I've briefly looked into adding cylinder shape support to my physics component. The biggest issue is supporting all the current shape's collisions with it. If I had to guess, I'll probably re-evaluate including cylinders after I've added multi-threading support.

This looks like a good candidate for a Work Item. :)

Thanks for the interest in my project.