Cylinder Shape

Nov 11, 2007 at 2:30 PM
Hello,
I was wondering if the cylinder shape will be supported in future releases? This shape is very useful in character navigation alongside the ray collision detection.

Cheers.
Coordinator
Nov 12, 2007 at 1:41 PM
Hi KamiSama,

I've briefly looked into adding cylinder shape support to my physics component. The biggest issue is supporting all the current shape's collisions with it. If I had to guess, I'll probably re-evaluate including cylinders after I've added multi-threading support.

This looks like a good candidate for a Work Item. :)

Thanks for the interest in my project.