Static Bodies collision

Apr 24, 2010 at 12:23 AM


I have some trouble with the "static" rigid body, when i add a rigid body non-static and then i load my static body it work well.

But if i add a non-static body after i had added my static bodies the collision between this new body and the static bodies doesn't work.

Is it a bug ? or should I do something special in this particular case ?

thanks for your help !

Apr 24, 2010 at 12:29 AM

Yeah, it's a bug in the CollisionSystem.cs file.  The latest source code version has the fix in it.  The latest releast (0.7 Beta) does not.  Let me know if getting the latest code from the "Source Code" tab works for you.