Models aren't moving

Jun 12, 2010 at 6:16 PM

I used samples and information found in many discussion threads to implement model physics. Unfortunately it doesn't work and I still can't find why my Models are not colliding and not moving. Right now I do not have any idea where to look.

Are there any common mistakes which could lead into such issues?

Jun 12, 2010 at 10:00 PM

I found that after the game is started RigidBody.Position (Z, Y and Z) is changed to NaN. Any ideas what could be wrong?

Coordinator
Jun 14, 2010 at 3:17 AM

CollisionMeshes are meant to remain in one place after they are placed.  There is no detection between two meshes.  The normally are to be used when representing levels of static objects.  For moving objects, use CollisionSpheres or CollisionBoxes to approximate the shape of your models.