Collision issue?

Oct 29, 2009 at 11:01 PM
Edited Oct 29, 2009 at 11:03 PM



I was experimenting with the Oops Physics engine by playing around in the Example1 scenario when I stumbled upon some strange behaviour..

These 2 pics illustrate the problem:

Any thoughts as to why this happens?


Oct 30, 2009 at 12:08 AM
Edited Oct 30, 2009 at 12:14 AM


 Setting:  rigidBody.Flags = RigidBodyFlags.None;   seems to resolve the issue

 Guess AutoDisable cant resolve when a body is pulled from under another, since most likely nothing is triggered to reassess the situation.

however, AutoDisable was very useful because it prevented the "jumpiness" of the stacked boxes..  :\


Oct 30, 2009 at 1:43 AM

You are correct.  The framework doesn't have a good solution to waking up from a disabled state.  change RgidBody.Flags property was the right idea.  I plan on looking inot this soon.  As for the jumpiness, your in luck.  I'm planning a new release soon that fixes that (or makes it better at least).  Stay tuned!

Oct 30, 2009 at 4:02 PM