Discussions under General

stacked boxes push through collisionbox

first post: efxtech wrote: Whenever I have two rigidbody collisionboxes that stack on top of e...

latest post: efxtech wrote: It works much better if I reduce the body acceleration to 40 or bel...

Performance & creating many objects at once

first post: Xcone wrote: Hi,In the game I'm trying to create, when 2 (or more) moving object...

latest post: Xcone wrote: I took an adventurous step and actually read your code to see what ...

XNA 4.0 version

first post: Nelxon wrote: Hey, Have you made any plans to make a compatible XNA 4.0 version o...

latest post: Kdoto wrote: Just wondering if any progress has been made on the XNA 4 version o...

Crash when calling OnCollisionGroupChanged

first post: percy wrote: Hi,I just got a crash in SweepAndPruneCollisionSystem.cs Line 325, ...

latest post: Xcone wrote: Hi, thanks for your reply. I was going to try to apply torque if I ...

DepthStencilBuffer could not be found

first post: andreujuanc wrote: As in the title, what can I do? this is really werid. :S

latest post: andreujuanc wrote: Never mind, i wont use ths framework now.

Collision force

first post: Xcone wrote: Hi,I'm using the OnCollided callback to respond to collisions. But ...

latest post: fretboardoffury wrote: The normal of the collision should "point" at the first shape. Neg...

platform game physics

first post: martox wrote: Hello, I am working on a platform game, a bit like New Super Mar...

latest post: fretboardoffury wrote: Unfortunately, the current version of collection detection in Oops!...

Free for commercial use?

first post: DOOMDUDEMX wrote: I get confused when i read the license since it does not specificly...

latest post: DOOMDUDEMX wrote: Yeah, Thanks! That answers my question! Great work on the physi...

Models don't stop moving after apparently stopping

first post: efxtech wrote: I've set the following properties of a few rigid bodies:Acceleratio...

latest post: efxtech wrote: Setting the Linear and Angular Motion Threshold did the trick, thanks!

Sphere and mesh collision

first post: felixpollan wrote: Hi all,Sometimes, I did not get exactly when, collisions with spher...

latest post: felixpollan wrote: Well,I really don't know if it is correct, it worked for me, and ac...