Oops! XNA 3D Physics Framework 0.6.0.0 Beta

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Downloads: 172
Released: Oct 27, 2007
Updated: Oct 28, 2007 by FretboardOfFury
Dev status: -not yet defined by owner-

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Source Code Source Code (Change Set 13041)
source code, 11442K, uploaded Oct 28, 2007 - 172 downloads

Release Notes

This beta release of the Oops! Framework contains the source code from Change Set 13041.

Framework
  • Added Box drawing helper class.
  • Added Wedge drawing helper class.
  • Added Sphere drawing helper class.
Physics
  • Added support to keep simulation in sync with a target elapsed time(See PhysicsComponent).
  • Added support for static shapes.
  • Moved disable check for shapes from Collision logic to Comparer logic. (See CollisionShape.CanCompare methods)
Testing Application

The test application has been rewritten to allow for multiple examples. Each example will be it's own GameScreen.
  • Uses Game State Component/Service where appropriate.
  • Uses Audio Component/Service where appropriate.
  • Uses Viewport Component/Service where appropriate.
  • Uses Input Component/Service where appropriate.
  • Changed to NOT run at a fixed time step.
  • Added Sweet Demo Music !!! (adds 10M to download...sorry...but not really)
General
*Removed linked files from XBox 360 project.

Questions, requests and suggestions are definitely welcome. Add a work item or start a discussion!

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