Chase Camera Slow Framerate Odd Behavior

If the framerate falls for some reason (as when a taskbar notification pops up) the chase camera seems to run away from the object it is chasing. This seems to be caused by numerical error in the ...

Id #16852 | Release: None | Updated: Feb 13, 2013 at 9:00 PM by elbarsal | Created: Mar 19, 2010 at 3:34 PM by elbarsal

Update to latest version of XACT

For the Content Pipeline part of Oops!: If you try to Upgrade all of the projects in the solution, it says the project uses a version of XACT that's incompatible with the current version of it.

Id #14069 | Release: None | Updated: Feb 13, 2013 at 9:00 PM by Vaaaan | Created: Sep 8, 2009 at 12:25 AM by amerninja13

Box collision response issue.

When you spawn a box at the origin and pick some arbitrary up.. like 200, with all other values zeroed out... no rotation (angular velocity) and no orientation = identity. When the box falls, it'll...

Id #10041 | Release: None | Updated: Feb 13, 2013 at 9:00 PM by Ens | Created: Apr 24, 2008 at 3:31 AM by Kylawl

Collision detection

Hey, The framework has trouble handling spheres going at high speeds when detecting Shape on Shape collisions, but does fine when using a plane. I'm using Collision boxes as walls, I'd like to use...

Id #8899 | Release: None | Updated: Feb 13, 2013 at 9:00 PM by Ens | Created: Nov 29, 2007 at 6:18 AM by jurgiles

BoxBox BoxWedge collision problem when scale ratio is very high

Theres is a problem in collision detection of Box vs Box and Box vs Wedge when the Box is a lot bigger than the other box or wedge. This problem show itself as strange movements of the smaller obje...

Id #8522 | Release: None | Updated: Feb 13, 2013 at 9:00 PM by Kylawl | Created: Nov 12, 2007 at 6:17 PM by KamiSama

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